Rorowa – An intro to Plant Tokens in D and more

It’s certainly been a while everyone. With D-BT05 right around the corner , it is easy to overlook some of the new ride lines with their lack of representation , while also being overshadowed by the Big Three returning to the format. Before we cover those inevitably. Today I want to highlight the new Stoichea support in the set, and at the fore front is the new rideline , Rorowa.


Yes , Plant Tokens are back , bringing in the once Neo Nectar exclusive token to the entire nation. They remain the same being G0/5000 power units with boost. While not really powerful , their value comes in the form of being “free” bodies you get off resolving skills. For those new to tokens, they still count as rearguards and can be used part of cost or conditions. In this set, the Rorowa rideline specializes in generating plant tokens and using them up.


The Grade 1 Rorowa when ridden, calls a Plant Token when it rides upon its starter. A simple and useful skill, for securing a booster early to push damage in. Similarly, the Grade 2 Rorowa when placed on the vanguard circle, retires a rearguard to call 2 Plant Tokens, playing into the first skill, Just riding from G0-G2, gives you a pseudo +2 to the board.

While this skill may not seem too impressive as compared to some ride lines like Overlord’s or even Zorga’s in the same nation, Its strength comes in its consistency, and how it can be used to save cards in the hand or help you rush some damage in. Its important to note that this part of the ride line are self contained and can be used independently from the Grade 3 which rides on top of it, so it is possible to use the G0-G2 as their package, much like Blaster Dark in Keter.

Retiring One Rearguard

For a soul blast in generates up to 3 plant tokens per turn. Its second skill , then uses gives Rorowa the ability to use your tokens as Pseudo 5000 shields, saving cards from your hand and in particular guarding against 30000 or higher attacks

The Grade 3 is however where most people, lose interest in the ride line however as it is frankly one of the most passive effects for a boss card in the whole standard. Like yes it creates advantage and tokens you can use , but it itself doesn’t really set up for a reliable end game, making it reliant on other pieces to settle in.

So how do we use the Tokens then ?

Thankfully this is where its key supporter comes in. Introducing Radylina one of the 5 dual nation clans and introduces a different type of token!


Radylina, main ability activates calls the Momoke Token, (the little dragon you see above) if you do not have any other Momoke on the field. So lets take a look at it.

Similar to a plant token, it has the same grade and power but it features its own skill. Once per turn , it is able to retire any number of rearguards to give itself 5000 per unit retired, Making it a strong booster or attacker, easily hitting strong numbers if you retire 2 or more rearguards. 2 usually being the minimum you go for to make significant numbers. Where they really shine though are their Glitter Skills.

If you have a Rorowa on Vanguard, these units will be able to use their secondary ability. Momoke gains the ability to attack from the back row if Radylina is in the front row, and Radylina is able to add Momoke’s power to itself for a SB1 if they are in the same column. This gives the Rorowa deck access to 4 Attacks as early as turn 2 while also letting the decks rearguards hit for decent numbers throughout the game. Drawing into and by extension, maintaining a Radylina on board is key to winning with the deck , as combined with Rorowa’s token generation gives you consistent power in at least 2 of your attacks during your turn.

Of course Momoke is not the only way to use these Plant Tokens , and Rorowa decks can benefit from using cards like the following

Tearful Malice , helps you trade 2 tokens , into a draw , soul and countercharge, making the deck run smoother
Acutia Sticker , another new card from D-BT05, trades 2 of your rearguards for a draw and gives itself 5000 for a counterblast 1.

Adding More Power

To take advantage of Radylina’s skill , we can play cards to power up Momoke, as remember a power-up for it will also be a power-up for her as long as you can pay for its skill. This could be something as simple as passing a trigger power to Momoke or using the skills of other cards. Namely this two come to mind but there are others of course.

On the other hand , there are other units that can help compensate for the lower power of the tokens like Tear Knight, Fleche that gets 5000 per token when it attacks a Grade 3 or higher vanguard , making consistent 30k line with a full backrow of tokens.

Another pair of cards that are also often talked about are Admantis from Set 01 and the new Nostalgia Knight, Marco which can give Momoke a 5000 on place before being “eaten” away. It opens up pretty potent as its essentially a 10000 power from using one unit, while also being able to be used early push more damage in, or can be used flexibly after you clear you’re own board with Momoke

A typical board you form with the deck , assuming Momoke retired 2 units.

More ways to generate more cards?

On top of the rideline there are other cards that can generate token such as Prodpollen Rafilous and Stepping Calyx, Salvia , with Rafilous generating 2 tokens for one counterblast and Salvia generating a free token you need to reach grade 3. This units will make it easier to refill your board , if you use your initial tokens on Momoke.

Stoichea Staples

As part of Stoichiea , the deck still has access to the strong staples within the nation namely the order cards such as Spiritual Body Condensation/ Wild Intelligence to recur any unit you might need , namely Radylina.

Also orders cards that can give rearguards power such as In Search of an Ideal Far Away and Nectar of Sensation come to mine if you want to power up Momoke more.

Other units that come to mind are Inlet Pulse Dragon , which is still a reliable way to build soul and hand.


Not everything is of course perfect right now. As it is as much as I sang the praises for the deck, it still lacks some pushing power to have it fight consistently with the top decks in D right now, and that is a flaw that we, unfortunately, have to live with until more support releases. The other is how much soul the deck uses as every turn pretty much uses at least 2 souls. Something to consider if you’re looking into building the deck right now.

It’s strong early game is definitely its strongest selling point and that’s how I would recommend building it. Here are some ways to get you started. As per usual use these as a starting sample and make changes as you see fit. Rorowa is a unexplored deck at the moment. So its possible I may have missed something myself.

Sample Decklist 1 – With Inlet Pulse and some Orders

Sample Decklist 2 – Adapted to be more aggresive, trades some consistency for a more consistent early game

And with that I’ve come to do end of this article! Hope you’ve enjoyed reading this general deck overview

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