Dauntless Dominate Dragon “Яeverse”
[AUTO](VC):When your drive check reveals a normal unit, COST [Counter Blast (1)], and put that card on a (RC) as a locked card. If you put a card, this unit gets [Power]+10000/drive+1 until end of that battle.
[AUTO](VC):At the end of the battle this unit attacked, COST [Soul Blast (1)], unlock all of your locked cards, and retire those units. Your opponent performs “Choose three of your rear-guards, and retire them. If you retired two or more, choose one of your circle markers, and remove it.” for every unit retired.
Blazing Flare Dragon
[ACT](VC/RC):1/Turn:COST [Soul Blast (1) or more cards], choose one of your opponent’s rear-guards for each card Soul Blast for this cost, and retire them. If this unit is on (VC), and if you Soul Blast (5) or more for this cost, your opponent removes all of their markers on circles and Protect in their hand.
[AUTO](VC/RC):When this unit attacks, Soul Charge (1), if your opponent’s vanguard is grade 3 or greater and they have no rear-guards, this unit gets [Power]+10000 until end of that battle.
[AUTO](VC):At the start of each battle phase, COST [Counter Blast (1) & Soul Blast (1)], your opponent chooses one of their rear-guards for every three of yours and your opponent’s rear-guards, and binds them. At the end of that turn, your opponent calls the cards bound for this card effect to (RC). The [AUTO] abilities of your opponent’s cards do not activate from this call.
[CONT](VC):If there are no rear-guards in your opponent’s back row, all of your units get [Power]+5000. If your opponent’s vanguard is grade 3 or greater, and they do not have any rear-guards, they get [Power]+5000.