
Steam Maiden Elul
[ACT] (VC)1/Turn:COST [Bind a card from your drop], choose a card with “Steam Maiden” in its card name from your bind zone, and call it to (RC).
[AUTO] (VC)1/Turn:At the end of the battle your rear-guard with “Steam Maiden” in its card name attacked, COST [bind that unit], choose a card with a grade equal to the card bound for this card +1 from your bind zone, and call it to (RC). If you called a grade 1, Counter Charge (1).
[CONT] (VC/RC):During your turn, this unit gets [Power]+1000 for each card in your bind zone. If this unit is on (VC), it gets [Power]+3000 instead of +1000.

Steam Maiden Alul
[AUTO] :When this unit is placed on (RC) from bind zone, COST [bind a card from your drop], and this unit gets [Power]+3000 until end of turn for each grade of the card bound for this cost.
[AUTO] (RC):At the end of the battle this unit attacked, if you have a vanguard with “Steam Maiden” in its card name, COST [Counter Blast (1) & bind this unit], choose a grade 3 from your bind zone, and call it to (RC).

Steam Maiden Illu
[ACT] (VC)1/Turn:COST [Soul Blast (1) & Bind a grade 2 or less card from your hand], draw a card, and if you bound a trigger unit for this cost, draw a card.
[AUTO ](RC):At the end of the battle this unit attacked, if you have a vanguard with “Steam Maiden” in its card name, COST [Counter Blast (1) & bind this unit], choose a grade 2 from your bind zone, and call it to (RC).
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